Captivate: Custom Flash playback controls
You can create custom Flash playback controls for your project. Use either Flash CS3 or Flash CS4 to open the SWF file and modify buttons, add colors, and so on. The file that contains the SWF playbars is located here: C:\Program Files\Adobe\Adobe Captivate 4\Templates\PlaybackFLA. The SWF images are stored in the C:\Program Files\Adobe\Adobe Captivate 4\Gallery\PlaybackControls\SwfBars folder.
When creating custom SWF playback controls, follow these guidelines:
* Store the source FLA file of the skin in the following location: C:\Program Files\Adobe\Adobe Captivate 4\Templates\PlaybackFLA.
* Don’t change the control names or symbols.
* The playbar must be present on the Stage with the instance name pbcBar_mc.
* The playbar must have the cpPlaybar identifier in the Library.
* The Export For ActionScript option must be selected for cpPlaybar in the Library.
* The actions at the action layer must not be changed.
* Store all buttons must be stored at the Library root.
* Don’t change the registration points. The registration point for every symbol is at the center (important for editing), except for the following symbols:
o – icoProgress (upper-left)
o – icoThumb (top-center)
o – icoThumbBase (upper-left)
* Store the published SWF file of the skin in the following location:
3d Max:Material Map Channels
diffuse – main body color
bump – controls whether a skin takes on a texture or a bump, when a map is loaded dark colors push in, light colors push out
opacity-controls which part of the material will appear to be solid and which part will appear to be transparent,when a map is loaded dark colors 100 transparent, white appears opaque.
specular- identifies the shinny area
Glossiness- controls the shine from side to side
