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Apr 16

3d Max:Material Map Channels

Posted on Friday, April 16, 2010 in 3D max

diffuse – main body color

bump – controls whether a skin takes on a texture or a bump, when a map is loaded dark colors push in, light colors push out

opacity-controls which part of the material will appear to be solid and which part will appear to be transparent,when a map is loaded dark colors 100 transparent, white appears opaque.

specular- identifies the shinny area
Glossiness- controls the shine from side to side

Apr 15

3d max

Posted on Thursday, April 15, 2010 in 3D max

diffuse – main body color
bump – controls whether a skin takes on a texture or a bump, when a map is loaded dark colors push in, light colors push out
opacity-controls which part of the material will appear to be solid and which part will appear to be transparent,when a map is loaded dark colors 100 transparent, white appear opaque.