3d Max:Material Map Channels
diffuse – main body color
bump – controls whether a skin takes on a texture or a bump, when a map is loaded dark colors push in, light colors push out
opacity-controls which part of the material will appear to be solid and which part will appear to be transparent,when a map is loaded dark colors 100 transparent, white appears opaque.
specular- identifies the shinny area
Glossiness- controls the shine from side to side
3d max
diffuse – main body color
bump – controls whether a skin takes on a texture or a bump, when a map is loaded dark colors push in, light colors push out
opacity-controls which part of the material will appear to be solid and which part will appear to be transparent,when a map is loaded dark colors 100 transparent, white appear opaque.
